Two racers at a time race against each other to see who can perform the longest distance wheelie. Wheelie Competition - Racers face off against each other in a knock-out tournament.Drag events require the use of manual gear changes. Two racers at a time race against each other to see who can complete either a 1/4 or 1/2 mile straight course in the quickest time. Drag - Racers face off against each other in a knock-out tournament.Several checkpoints along the route record each driver's speed. Top Speed Run - Players race with up to seven other racers on a closed race A to B course.The courses are generally designed for players to hit very high speeds. Speed Challenge - Players race with up to seven other racers on a closed race A to B course. Time Attack - Players with up to seven other racers each attempt to achieve the fastest lap time on a closed race course with a set number of laps.Sector Shootout - Up to eight racers take part in a race split into four sectors with points awarded based their time through each section.Grip Class - Up to eight racers take part in a race split into two teams with different performance classes with each having four racers.Grip - Players race with up to seven other racers on a closed race course with a set number of laps.Visual customisation has been drastically changed compared to Need for Speed: Carbon, as body kits can be adjusted for downforce and top speed in a windtunnel using Autosculpt customisation. Tuning is similar to that seen in Need for Speed: Carbon, as players can modify a vehicle's parameters with sliding dials. Cars that were obtained from Super Promotion events cannot be modified in any way. Each car can get up to four blueprints for any race type, and may be upgraded to a higher performance tier. Players are only able to customise cars within the career mode, as the My Cars feature from previous titles is absent from this title. Vehicle customisation is restricted to "blueprints", which are tuning setups for each race type of the game - Grip, Drag, Drift and Speed Challenge. Additional cars would be made available wtth the Collector's Edition Upgrade and Booster Pack. Need for Speed: ProStreet features fifty-five vehicles, categorised in three tiers. Main article: Need for Speed: ProStreet/Cars Players will be able to compete in the next tier of race days after winning a Super Promotion. Players can participate in the Super Promotion race day after winning enough race days by a single organisation. Players can pick one of the provided cars as a prize after winning a challenge race day. A racing organisation starts with one race day and a challenge race day, which provides cars for the player to use at no cost. Players will unlock locked race days with every win and domination of a race day. Players will earn additional cash prizes upon dominating a race day. Players can complete all the events on a race day to earn enough points to win the race day or even "dominate" it. Placing in an event on the race day will earn the player points. Race days are hosted by racing organisations and contain race events held at a single location and track. Players take the role of former street racer Ryan Cooper and progress in the career mode by beating a series of "race days." Players complete the career mode upon defeating the "Street King" and the kings of each event type discipline. The career mode allows players to unlock new vehicles and customisation parts. Main article: Need for Speed: ProStreet/Race Day Events
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